It has been a long time since I played the original System Shock, but perhaps it speaks to the power of this remake that it all feels comfortably familiar – a hidden security key here, a panicked voice log there and of course "451" still opens the first locked door that you find. An eerily familiar environment awash in a neon glow that subtly conceals the creeping digital death at the heart of the driving conflict. ![]() Wide interlocking corridors built of purposefully blocky materials and sharp angles. Hell, I still remember advocating PB use Unreal for Gothic 3 before it was made, more than 12 years ago, back at the Dot.It's admittedly a little trippy to see Citadel Station in this condition. I've always advocated for Unreal, because of it's ability to scale to different systems, while still being one of the most beautiful rendering engines I've seen. Small developers actually visit forums, ask for suggestions and make changes. Not only, to tell their friends, but to be repeat customers for sequels.Ĭorporations like ea don't care if you like it or it's fun, they just want your money. Secondly, because small developers are much more customer friendly and want their customers to enjoy the game. Or sometimes, great games had frustrating systems and no Tutorials, to explain them. Reinvigorate the IP, believe it or not, a huge number of gamers have never played these games and often can't because they don't have the knowledge to get them running on modern systems. ![]() These are small companies than recognize how good these games are and remakes accomplish two major goals. ![]() I think it's more than that, corporations only care about buy up IPs and sitting on them.
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